![]() One easy parallel is competitive Pokémon, where most of the strategizing takes place before the match even starts. There is, but it’s presented in such a way that you don’t sit around thinking out every last move for ages. While the sheer speed may lead one to believe that there’s no thinking involved here, I disagree. ![]() You can get through most unimportant fights in a minute or two. Upon selecting to do so, you’re given about 2 seconds to spam buttons as quickly as possible for extra damage. Also, when you finish your move, you may be offered to do an additional attack with everyone who spent AP this turn. How long each character has to wait for their next turn is determined chiefly by how much they attacked during their turn, so you want to use multiple characters if AP is pooled together, not just one. If your characters haven’t broken out of formation, you can have multiple characters pool together their AP, in which case you can alternate between all of them during the turn for your attacks. Each attack takes AP, and running out ends your turn. You can access various different types of skills, but most of your attacks will be done by pressing the face buttons to activate equipped skills. Everyone starts off in a formation based on whoever you chose as the leader in party setup. In fact, the most complete guide for this game is quite literally a set of step by step, hand-holding instructions that required a lengthy spreadsheet to write effectively.Īs for the combat system, it’s much faster-paced than other entries in the series. There are ways to decrease the amount of spent LP, but overall this means you will need a guide open at all times if you want to get the true ending of this game. If you hit 9999 or otherwise don’t have enough space left between to fit the amount spent for an event, events will not appear. Rather, there is a cap of 9999 LP per generation, and every event cutscene you view and quest you complete will add some. Now, this isn’t Yu-Gi-Oh!, where this means you lose. You also have limited time, but not in the sense that you have a timer breathing down your neck. You need to get everyone’s values high by the end of each generation if you want to get the true ending of the game. Choices made during events will have a large effect, using a character in battle will have a very negligible positive effect, and the unlockable Public Bath minigame will have a positive effect that has varying magnitude based on how well you do. Repeat.Įvery character has affection values towards Weiss that are affected by several different things. Weiss must slay demons and then pick one of the “pillars” to bear his child, who will be the protagonist for the next generation. You will be unsurprised to hear that these end up being 4 girls. To act as the vessel, he needs to find three “pillars” and a “key”. Weiss is made to pay for his deicide by becoming the god’s new vessel, as the concept of death does not truly apply to this case. To sum up the basic plot: You open as a man named Weiss who kills a god, after which he loses his memory. This entry features 3 generations of characters to play through in its plot. As per usual in the series, this game features multiple generations of characters whose stories are played through in a row. ![]() I’ll be omitting a lot of systems in their entirety from this write-up or it would be about three times its current length.Īgarest 2 is the third game in the Agarest series. For this reason, I will simply refer to it as Agarest 2.īefore I proceed any further, I would like to note that, even while those who play it may not realize, Agarest 2 is actually a very complex game. ![]() Agarest Senki 2 on PS3s in Japan, Record of Agarest War 2 on PS3s in North America, and Agarest: Generations of War 2 on PS3s in Europe and in general on PC, since the European publisher Ghostlight is responsible for the port. This game’s name varies based on what region, and even what platform you are referring to. As such, I see very little reason to make comparisons. If you’re just reading this wondering if this game is anything like Agarest Zero, the short answer is “No”. Which is why I was very cautious when I first got this game years ago for PS3. I understood the appeal but didn’t like how you couldn’t avoid grinding unless you opted to use the overpowered DLC weapons. I’d previously tried collecting my thoughts on the Agarest Zero elsewhere, and I ended up thinking that the game had interesting ideas, but had very dull and long-winded cutscenes and even longer combat. While I own this entire series, some entries twice, the only ones I’ve played are this game and Agarest Zero. ![]()
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